﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ZombieMonkeys.Vibria.Logic
{
    /// <summary>
    /// This is the puzzle object that will contain all of the data
    /// </summary>
    public class Puzzle
    {
        Grid grid;

        public Grid Grid
        {
            get { return grid; }
        }

        /// <summary>
        /// Puzzle constructor 
        /// </summary>
        /// <param name="gridToPuzzle"> the grid to use</param>
        public Puzzle(Grid gridToPuzzle)
        {
            grid = gridToPuzzle;
        }
        //just because rick wanted to see a change
    }
}
